I decided to take a break from making my own game. So for now, I want to help others in their project. If you need something specific or want me to help for short term work (Title screen, Character portraits, Icons, etc). Contact me through my email on my verge-rpg.com profile (username: Syn) or post a comment here. I can also help market or advertise your game if you want. =)

Yo, I thought I’d just leave you a comment here about the Demon Lord Adventure stuff. Here’s what’s on the wish list for DLA3:
chrs:
Fighter (her name is Fighter)
Healer (his name is Healer)
Wizard (its name is Wizard)
Ninja (secret character! You know the drill)
Elemental Lord (there need to be four of these, earth/air/water/fire, but it’d be better probably if they were palette swapped)
Demon Lord (ultimate nightmare!)
Merchant
King
Townsman
Townswoman
Floozy/Bunny Girl
Old Man
Soldier
Generic Monster (like the little devils in the DW games)
I’d like these to be maybe 16×24 to 16×32 at max, just to make it easy to use them to jump-start your game without demanding a huge amount of tile work. 16×16 would be kind of awesome too if you’d be into it.
As far as tiles go:
Grass
Forest
Hill
Mountain
Desert
Town Floor
Town Wall
Castle Carpet/Floors/Walls
Pyramid Floors/Walls
Undersea Cave Floors/Walls
Volcano Floors/Walls
Beanstalk/Clouds Floors/Walls
Switches and Levers and Doors (generic)
Treasure Chests (generic)
I’d want this to be like a super-restrictive tileset–no more than 64 tiles if possible, really grid-heavy. Like I said on the forums, the idea is to force you into a less-is-more mindset where you can’t rely on just filling up large amounts of space with beautiful tiles–it’s all about making maps interesting to play through despite limited numbers of tiles and colors.
I’d sort of want this to be public domain, as well, since the whole point is to give newbies something they can just immediately start going to town with. Although if you don’t want to do that we could just release it as a “credit Syn if you use this” kind of affair. Doesn’t matter to me in the end.
I guess I’d need these by the time Demon Lord Adventure III comes out, since II is almost done (next day or two) and I’m pretty much just going to use my eight-tile tileset for that. After that I’m not planning to work too actively on DLA3 until the first release of Chocolate Sauce is out or the game is at least in testing–should be October.
Does this work?
(See my reply to your forum post first–forgot)
(http://beta.verge-rpg.com/general/demon-lord-adventure-tutorial-part-one-uploaded/)
… want a Spectre engine license?
glambourine: Looks good, I am in the process right now of building a new computer which should be ready by the end of the month. Let me email you to talk about the details of this.
Mordred: Why not.